Wakeup Call

Journal Entry 1

Tuesday, September —, 20~~

Mr. Fennyman has been murdered, no doubt by an assailant looking to affect me in some unforeseen manner. After an investigation at the police building, which included an identification of the body, a most gruesome and unwholesome sight as his throat had been torn out, I concluded that the death had most certainly been one committed by an ambitious and overly zealous member of the shadows. I traveled to Mr. Fennyman’s house to find quite a surprise; four other vampyres, none of whom seemed to have much to do with the poor man’s death. Here is a quick account of them.

Varian; clearly the leader, at least by the short assessment I was given. Broad, tall, imposing, violent, and believing himself to be of high society, it took almost no time for me to ascertain that Mr. Varian looks only for wealth, and finds it in all things. People are assets to be used until emptied; a sentiment I can associate with. Although probably the most dangerous, Mr. Varian is the easiest to manipulate, as his desires are kept upon his brow like a crown.

G. Harran; clearly believes himself to be the leader. Nosferatu. Oblivious to the machinations around him, making him the perfect one to befriend. Comes from nobility from an ancient time; lack of current world knowledge, politics, and nuance makes control overtly simplistic. Angering would undoubtedly cause a permanent grudge: tread carefully, however (illegible).

Wyatt Dodge; hired specialist, from initial assessment. Quiet and opinionated, though he may hold more knowledge and cunning than initially given off. One of two vampyres that seemed unusually withdrawn to me. Means of control: unknown.

Erik; hired muscle. Nosferatu. Similarly quiet, though opinions seem of a higher morality and spoken only when contradicted. Appears religious, making it unlikely he is cunning or scheming. Means of control: divinity?

After meeting the vampyres, we investigated Mr. Fennyman’s death, leading us to the Crones. Gathered information on Crone society and history; blood magic suggests likelihood of involvment, however the cryptic note of “we are watching” fits more with Invictus. (illegible notes and symbols for several sentences.) Agreed to join Crones. (illegible notes for several sentences.)

Harran invited me to a party tomorrow night. Seems wise to attend and attune myself to my new… ‘friends.’

Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

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3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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